Now, with RPG Maker MV, your game isn't just on Windows PC, its on the move. Make your game on your Windows or OS X PC, and then deploy it for iOS, Android, Windows, OS X, or even to play in a browser using HTML5! MAKE GAMES FOR THE PLATFORMS YOU WANT FROM ANY PC RPG Maker MV can run on both Windows and Mac OS X PCs. Jul 30, 2021 Details On How To Play RPG Maker Games On Android What you need to know about RPG Maker Pokemon games. RPG Maker is a program that allows you to program and create your own RPGs. The program actually dates back to the late 90s and nowadays there are numerous versions of it but all of them are labeled as RPG Maker.
If your primary goal of using RPGMaker is to make money, then unless you enjoy the process of making RPGs, I’d recommend you look elsewhere.
I say this because the market is absolutely flooded with low-budget indie games. Not that there’s anything wrong with that – the low barrier to entry allows more passionate game developers than ever to pursue their dreams.
The problem is that, in terms of revenue, unless you’re able to make a smash hit on your first try (hint: unlikely), you’re looking at spending years learning the software and creating your first game, followed by many weeks of learning how to use Steam and how to market your game, followed by your big release, and finally the grim realization that your first game may not even gross $1,000 in its lifetime.
I don’t say these things out of malice. I feel like a lot of potential RPG devs find some of the older, more financially successful, ‘basic’ RPGM games on Steam, such as Cubicle Quest, Grayfox, or the Labyronia games, and tell themselves, “I can do better than that! “.
I feel that way because I started out with that exact thought.
It’s easy to fall into the trap of believing that, if those games made so much money and they look so simple, well surely I could make a better one and make even more money, right? Probably not. Many of those games were released during the brief Steam Greenlight era, where the market wasn’t even a tenth of what it is now and your game could gain traction even without marketing.
That time has long passed, and while it’s still possible to make money from using RPGMaker, it’s a long, slow grind–definitely not for someone just looking to make a quick buck.
There are plenty of ‘modern’ commercially successful games made with RPG Maker, such as LISA or One Shot or To The Moon, but they’re the exception, not the norm. These games were made by people who already had an audience to begin with, not to mention years of experience, longer time frames and higher budgets. Or they just had a publisher.
Look through the list of games tagged RPGMaker on Steam and scroll past the first page. I imagine you’ll quickly find what the actual norm is – a veritable graveyard of passion projects and disillusioned developers thinking, what did I do wrong? Why doesn’t anyone want to play my game?
Just to use myself as an example, I played RPG Maker PSX for many years as a young teen, then spent many more months just fiddling with RPG XP, VX Ace, and finally MV before I decided to get serious. I probably had 3 years of RPG making experience when I started on my first commercial game, and that game took another 9 months to create and sell.
Rpg Maker Games On Ps4
That game is about to hit its 2 year anniversary, and it still hasn’t passed $1,000 in gross revenue. Look around on the RPG Maker message boards and you’ll find that I’m not alone in having such poor sales for a first game release.
Thankfully, I enjoy RPG Making almost as I do playing video games, so it wasn’t hard for me to give it another go, and another after that – now my fifth game is releasing in a little under a month. I’ll likely have a sixth sometime early next year as well.
My income from game development, though, is only enough so far to pay my utilities every month. That might sound great, but remember that it took me four years worth of experience to reach this point.
Rpg Maker Game On Computer
Rpg Maker Game On Mobile
The question you have to ask yourself is, are you willing to put in that amount of effort? And would you be willing to accept that your years of hard work might only result in an extra cup of coffee here and there? If ‘yes’, then welcome aboard! Otherwise, you’re better off pursuing different game development software or a new hobby altogether.
(Note: If you can write simplified chinese and draw hentai, ignore this entire article)