These amazing Audio Modeling SWAM virtual instrument software products respond superbly to your breath expression and we are very happy to finally offer these virtual instruments to our wind controller and breath controller customers.
If you are interested in purchasing any of these Audio Modeling SWAM virtual instruments for use with your wind controller, breath controller, or MIDI controller, Email Matt for your special DISCOUNT PRICE that is the best anywhere. Patchman Music is taking orders and delivering these products via email. Order today from Patchman Music and save money!
Be sure to check out all the wonderful demos of these products on YouTube.
Solo Strings Audio Modeling: SWAM Violin, Viola, Cello and Double Bass in a convenient bundle. Audio Modeling is a music and audio software company, and a. SWAM Violin is an instrument based on physical modeling. So it is possible to control the main mechanical variables in real time. For example, the velocity controls the attack of the sound and the portamento time, as well when playing legato. Of SWAM instruments and intend to use the SWAM instruments as AAX plugins, you will need to run the SWAM installer once again, so they get copied in the Pro Tools plugins’ folder. The End User License Agreement (EULA) and the instrument presets will be installed in /Users/Shared/Audio Modeling/SWAM/.
Please note the system requirements in the descriptions below.
Also note that these software virtual instruments do not load inside your wind controller or MIDI controller. They are software instruments that run on your Mac or PC computer which are then controlled with your wind controller, breath controller, or MIDI Controller via MIDI or USB connection. If you need a USB to MIDI interface to connect your wind controller or breath controller to your computer, we sell these as well. Email Matt for details.
You need to simulate what happens in real life, which means you need to add an instrument for each player of the section who plays slightly differently from the others.
Let’s say you want to create an ensemble of 6 violins.
- In a DAW, create one track for each player of the section and load a SWAM Violin on each.
- Each instance of the violins must behave differently from the others. To do that:
Audio Modeling Swam Violin Lessons
- Slightly detune each instance (from -15 to +15 cents).
- Select a different Instrument body for each instance (for example, Cremona, Firenze, Venezia)
- Slightly change the Bow Position, Bow Pressure, String Resonance, Rosin, Timbral Correction, and so on.
- Write the sequence for the first violin, copy it to the other tracks, then slightly randomize the starting point and the duration of each note for each track (in some DAWs, you can use the Humanize function).
- Turn off the internal reverb, insert a reverb plug-in on each track, and set different Early Reflection times (for example, from 20 to 40 ms). Mix and pan the positioning for each instance.
3. Apply a final reverb to the whole section.
Of course, running multiple instances of SWAM plus external reverbs will require a lot of CPU power. If you run out of power, you can render some tracks to audio and work on the remaining ones.
You need to simulate what happens in real life, which means you need to add an instrument for each player of the section who plays slightly differently from the others.
Audio Modeling Swam Violin Video
Let’s say you want to create an ensemble of 6 violins.
- In a DAW, create one track for each player of the section and load a SWAM Violin on each.
- Each instance of the violins must behave differently from the others. To do that:
- Slightly detune each instance (from -15 to +15 cents).
- Select a different Instrument body for each instance (for example, Cremona, Firenze, Venezia)
- Slightly change the Bow Position, Bow Pressure, String Resonance, Rosin, Timbral Correction, and so on.
- Write the sequence for the first violin, copy it to the other tracks, then slightly randomize the starting point and the duration of each note for each track (in some DAWs, you can use the Humanize function).
- Turn off the internal reverb, insert a reverb plug-in on each track, and set different Early Reflection times (for example, from 20 to 40 ms). Mix and pan the positioning for each instance.
3. Apply a final reverb to the whole section.
Of course, running multiple instances of SWAM plus external reverbs will require a lot of CPU power. If you run out of power, you can render some tracks to audio and work on the remaining ones.